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courses:ct30a5002:ex8 [2014/11/03 23:24]
julaakko [Part 2]
courses:ct30a5002:ex8 [2014/11/25 14:37] (current)
julaakko [Reading material]
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 [[http://​dx.doi.org/​10.1002/​0470029757|Algorithms and Networking for Computer Games]] by Smed & Hakonen (e-book, access limited to LUT network [[http://​dx.doi.org/​10.1002/​0470029757|Algorithms and Networking for Computer Games]] by Smed & Hakonen (e-book, access limited to LUT network
-  * It can be recommended to read **Part II** Chapters 8 and 9+  * It is recommended to read **Part II** Chapters 8 and 9
  
 [[https://​developer.valvesoftware.com/​wiki/​Latency_Compensating_Methods_in_Client/​Server_In-game_Protocol_Design_and_Optimization|Latency Compensating Methods in Client/​Server In-game Protocol Design and Optimization]] by Yahn W. Bernier, Valve Software. [[https://​developer.valvesoftware.com/​wiki/​Latency_Compensating_Methods_in_Client/​Server_In-game_Protocol_Design_and_Optimization|Latency Compensating Methods in Client/​Server In-game Protocol Design and Optimization]] by Yahn W. Bernier, Valve Software.