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4 Exam questions:
1.Shortly describe what is game and main parts of component framework explain with one example. This question defines the understanding of the game and its architectures.
2.Patterns explanation (choose 5 patterns, explain the meaning and how to use them) Basic understand of those patterns.
3.Analysis one game with at least 5 patterns and create 3 more patterns to make it more fun. This will test the practical knowledge of the game based on the book and use what have been learned to create new game.
4.What kind of elements do you think a good game should have, generally explain. Key points of a game should have and how to make it better.
Questions of the presentation:
- Why do resource control
- Can you list other communication channel
* chapter 1,2: 3 * chapter 3,4,11: 4 * chapter 5: 5 * chapter 8: 4 * chapter 9: 3 * chapter 12,13: 3
Points 8 * 10 = 80:
* Cody Kotichas 10 * Ville Kytömäki 8 * Johanna Pääkkönen 9 * Jesse Yli-Huumo 10 * Ilmo Räsänen 9 * Petro Vizhevskyi 9 * Turunen Mikko 25