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courses:ct60a7000:spring2016:critical:jarkkokananen [2016/04/26 01:39]
g0402410 [26.04.2016]
courses:ct60a7000:spring2016:critical:jarkkokananen [2016/04/26 01:48] (current)
g0402410 [26.04.2016]
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 Users; personal details & credit card number, transaction records, posession of library, statistics (preferences etc.) Users; personal details & credit card number, transaction records, posession of library, statistics (preferences etc.)
  
-Games; ​+Games; ​sales, behavior, trends, statistics 
 + 
 +Steam is is a digital distribution platform which has 125 million active users and $3.5 billion sales through games (2015). This two-sided market keeps growing and producing crucial data on customer behavior and trends. 
  
 **ESEA** **ESEA**