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PeerHood configuration class

In module libpeerhood/


  • Provides key (name) - value pairs.
  • Values could be defined.
  • Separation of configuration data usage and storage.
  • Location independence.
  • Dynamic configuration [future].
  • Thread safety.


  • Configuration instances and access.
  • Configuration interface.
  • Configuration information sources: files, command line paramerts, environment variables.
  • Configuration file locations.
  • Configuration file syntax [future]
  • Configuration schema (type, description for name-value) [future, phase2, msc thesis]
PeerHood uses local unix socket to communicate with local clients, clients could set&get configuration parameters through the local socket? Then the instance of configuration class should be owned and invoked only by PeerHood daemon. Requires adding some new opcodes into libpeerhood/pdu.h, variable containing opcodes when sending to clients is a 8-bit integer → plenty of “space” for new codes. Or is it a more sophisticated way (easier to maintain) to implement configurator as a service which is provided by daemon? Might cause overhead: request service → get service → use service - julaakko yes, but future task.
  • Error management: key not found, incorrect type, not required key provided, …

Current situation

Configuration mechanism is spread out and hardcoded over the code. No configuration object instances at the moment, but load-style approach.



using namespace std;


class Config {
  // string ???
  static const char* STRING = "string";
  static const char* INT    = "int";
  static const char* BOOL   = "bool";

  static const char* REQUIRED = "REQUIRED";

  string Define(const char* key,const char* default_value,const char* type,
    const char* desc);
  string Get(const char* key);
  string Get(string key);
  Value Get(const char* key);
  string Set(string key,string value); // clumsy usage, but flexible usage would require 4 functions for const char and string combinations.
  string Type(string key);
  void Load();
  void Save();
  void Reload();
  void IsValid();

class Value {
  string ToString();
  int ToInt();
  bool ToBool();

usage ..

Config &cfg = TheConfig::Instance();
try {
  if(cfg.Get("interwal").ToInt() < 14) { .. }
} catch(TypeError &e) {


class TheConfig : Config {
  static TheConfig* Instance();


class ConfigStorage {
  void Load();
  void Save();
  void Reload();
  void IsValid();


class FileConfigStorage : ConfigStorage {
   FileConfigStorage(list<string> &locations);


  • Interprocess configuration could done by messaging in future.

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